Right now, i'm testing out the functions of multiplayer and of the engine itself. I am planning on making a paintball shooting sim, but I HAVE to know that the 3DGS is gonna be enough or if I have to go to Unreal 3.
If it's enough, i'll do the main programming in my current version (A6) and probably upgrade to A8 (or A9 if it were to come first).

Anyway,
How is it possible to do a ent_bonerotate in an MP game? When I try it, the only player that can see the movements is the host.

I have the bone rotation done on the client, stored into a skill, then sent to the global entity (works for everything BUT this it seems)

When searching the 3dgs manual, in the remarks of ent_animate, it said that animation done with anm_add or any direct bones manipulation is NOT sent in MP.

I gotta be honest this really frustrates me because I can't help but feel like it CAN be sent but not only is it not, it seems as if it's actually blocked!


I want to be able to do a run animation AND be able to have the shooter model aim up or down precisely with the mouse. My way of doing this is by rotating a bone in the torso of the model according to the tilt of the camera. ex: Camera.tilt = 14 then the player model will point the gun at 14 degrees up.

Steven,
A6 pro