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Re: What the heck is wrong with CONVEX?!
[Re: 3run]
#380622
08/19/11 19:21
08/19/11 19:21
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Joined: May 2009
Posts: 5,378 Caucasus
3run
OP
Senior Expert
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OP
Senior Expert
Joined: May 2009
Posts: 5,378
Caucasus
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Never mind my friend, I got it to work my way  Thank you very much. I don't know what I was doing wrong, but I got it to work. I centered each shape in MED. Then without using addshape function, I've set offsets. After that I used addshape functions, visually shapes got messed up, but collusions work perfect. I only wanted to ask, do I need to remove shape models?
Last edited by 3run; 08/19/11 19:42.
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Re: What the heck is wrong with CONVEX?!
[Re: 3run]
#380628
08/19/11 21:14
08/19/11 21:14
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Joined: Oct 2004
Posts: 900 Lgh
rojart
User
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User
Joined: Oct 2004
Posts: 900
Lgh
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No problem, i am glad i could help.  ...I only wanted to ask, do I need to remove shape models? Yes, it's just for hull mesh collision settings, but for debugging without PVD is better to see it.
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Re: What the heck is wrong with CONVEX?!
[Re: 3run]
#380678
08/20/11 13:27
08/20/11 13:27
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Joined: Oct 2007
Posts: 5,211 İstanbul, Turkey
Quad
Senior Expert
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Senior Expert
Joined: Oct 2007
Posts: 5,211
İstanbul, Turkey
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Start using visual debugger, then you wont need to wonder if hull is sphere or not.
Looks to me like left wheels are inside the ground
3333333333
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