Picture says it all:


What I'm missing here? Creating an entity creates 2 visible entities? There is nothing special in entity creation itself. The entity is created runtime and its pointed to structure then. c_mimax called for each entity. Flags I'm using are(is) UNLIT, nothing more. Their material's are changed every 1 second if needed and are not dynamic. There is only one sky entity.

Tried with simple code that creates 100 cubes and it didn't occur there. What could cause this? Any thoughts appreceated.