I tried "ent_nextlight" but if I use it, then view entity misses static lightning... I used it right after changing entities "blue" with "hit.blue" I got from downwards trace.

Yes, hinge stops turning in ROLL and PAN as well, they both stop about 179 degrees. BTW, I've noticed when setting hinge angle with "vector(0,0,0)" first one is ROLL, second TILT and last one is PAN... Shouldn't PAN be first one?


Edit: BTW, I don't know if it already in you to-do list but, I wanted to request built-in debugger for PhysX collusion hulls.


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