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liteEditor
#370818
05/16/11 00:08
05/16/11 00:08
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Joined: Jul 2008
Posts: 894
OP
User
liteEditor
Hey, This is the "offical" Thread for the first releases of liteEditor - the new Programming Tool for 3D-Gamestudio. So for those of you who have never heard of it. What can you do with liteEditor? - Support for all programming-languages concering 3D-Gamestudio. No Matter if you are a Shader-Programmer, still working with WDL or "already" use C-Lite.
Additionally languages like html, ini, batch etc. are also supported. - Develop new code faster with fewer errors.
- Quickly understand existing code.
- Refractor existing code making it easier to read and cheaper to maintain.
- Eliminate time spent searching by allowing instant navigation to any file, symbol or reference.
- ...
I think most questions will be answered by the following pictures. Please always download the most resecent version from http://www.dev-software.comThe current version is a prealpha version and is therefore unstable. I'm searching for committed testers. Note that you need to install VC++ 2010 redist which can be found here: x64 x86The current release version is 0.003 (prealpha). Best Wishes, Timo Stark
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Re: liteEditor 0.0041
[Re: TechMuc]
#380396
08/16/11 21:23
08/16/11 21:23
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Joined: Dec 2008
Posts: 1,218 Germany
Rackscha
Serious User
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Serious User
Joined: Dec 2008
Posts: 1,218
Germany
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@TechMuc: if nothing help, you could implement a very simple parser allowing to note the name of a valueflag of a given flag in comments. Like being able to note Panel/Editor options for wed. A valuedeclaration where the nextline is just a comment including the name info Maybe best would be to do it like this:
typedef struct Test
{
Integer MyFlags;
//0=None;1=Yes;2=No;4=Maybe
}Test;
and the debugger could show for MYFlags = 3: MyFlags = [Yes;No] Just an idea. Greets Rackscha
MY Website with news of my projects: (for example my current Muliplayer Bomberman, GenesisPrecompiler for LiteC and TileMaster, an easy to use Tile editor) Sparetime-Development
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Re: liteEditor 0.0041
[Re: Rackscha]
#380405
08/17/11 01:04
08/17/11 01:04
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Joined: Jul 2008
Posts: 894
TechMuc
OP
User
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OP
User
Joined: Jul 2008
Posts: 894
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Yeah.. you would have to modify atypes.h for that.. i took a different approach.. See video (I'm especially proud of the "other" way round.. so entering TRANSLUCENT|SHOW will also lead to a result) http://dev-software.com/flags_resolved/Aufnahme-5_controller.swfAt the moment you can not define flags for own structures.. but this will be added. PS: uh sorry for the music in the video -.-
Last edited by TechMuc; 08/17/11 01:08.
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Re: liteEditor 0.0041
[Re: TechMuc]
#380414
08/17/11 10:55
08/17/11 10:55
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Joined: Apr 2007
Posts: 3,751 Canada
WretchedSid
Expert
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Expert
Joined: Apr 2007
Posts: 3,751
Canada
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Maybe its a good time to request enums again.
Shitlord by trade and passion. Graphics programmer at Laminar Research. I write blog posts at feresignum.com
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Re: liteEditor 0.0041
[Re: WretchedSid]
#380416
08/17/11 11:46
08/17/11 11:46
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Joined: Jul 2008
Posts: 894
TechMuc
OP
User
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OP
User
Joined: Jul 2008
Posts: 894
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yes i'll implement them this night.. a good chance to remodel the buggy struct & struct initializion framework.
If everything works fine, i'll release the next alpha, afterwards
Last edited by TechMuc; 08/17/11 11:47.
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liteEditor 0.005
[Re: TechMuc]
#381073
08/23/11 21:35
08/23/11 21:35
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Joined: Jul 2008
Posts: 894
TechMuc
OP
User
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OP
User
Joined: Jul 2008
Posts: 894
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liteEdit 0.005 is released and can be downloaded from http://www.dev-software.com (direct link: http://www.dev-software.com/led/liteEdit_005.exe ). The new version gained a lot of stability, has a bunch of new features, and finally a working updater. So you wont need to update your led version over the forum from now on.. Please report all bugs to www.dev-software.com.Please test, and tell me what you think  Greetings, Timo
Last edited by TechMuc; 08/23/11 21:36.
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