No, I guess I'm not confusing this with hinge axis:
pXent_setangvelocity ( entity, VECTOR* speed );
When I use first vector (which should be PAN) entity changes it's ROLL parameter, but if I use last one, then entity changes it's PAN.


And, any ideas about combining dynamic lights from "ent_nextlight" and static ones from trace? Just poke me in a right direction.


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