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Help!
by VoroneTZ. 10/14/25 05:04
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2 registered members (AndrewAMD, Quad),
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Re: Unanswered questions
[Re: jcl]
#380879
08/22/11 10:35
08/22/11 10:35
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Joined: May 2009
Posts: 5,377 Caucasus
3run
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I tried "ent_nextlight" but if I use it, then view entity misses static lightning... I used it right after changing entities "blue" with "hit.blue" I got from downwards trace.
Yes, hinge stops turning in ROLL and PAN as well, they both stop about 179 degrees. BTW, I've noticed when setting hinge angle with "vector(0,0,0)" first one is ROLL, second TILT and last one is PAN... Shouldn't PAN be first one?
Edit: BTW, I don't know if it already in you to-do list but, I wanted to request built-in debugger for PhysX collusion hulls.
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Re: Unanswered questions
[Re: jcl]
#381083
08/24/11 06:42
08/24/11 06:42
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Joined: May 2009
Posts: 5,377 Caucasus
3run
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No, I guess I'm not confusing this with hinge axis: pXent_setangvelocity ( entity, VECTOR* speed ); When I use first vector (which should be PAN) entity changes it's ROLL parameter, but if I use last one, then entity changes it's PAN. And, any ideas about combining dynamic lights from "ent_nextlight" and static ones from trace? Just poke me in a right direction.
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Re: Unanswered questions
[Re: jcl]
#381306
08/26/11 10:22
08/26/11 10:22
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Joined: May 2009
Posts: 5,377 Caucasus
3run
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Posts: 5,377
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