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Camera Tilt Graphics Glitch #381780
08/31/11 21:47
08/31/11 21:47
Joined: Mar 2009
Posts: 186
V
Valdsator Offline OP
Member
Valdsator  Offline OP
Member
V

Joined: Mar 2009
Posts: 186
I created a first person camera and movement system just now, and I noticed an odd glitch. Whenever the tilt of the camera is 0, 90, or -90, certain blocks begin glitching.

Here's an image. Here the camera.tilt is -90, and I'm by the corner of a wall.


When the camera.tilt is at 0, the floor begins glitching (I assume the ceiling would too, if there was one), and when at 90 or -90, the walls do the same thing. Clip_near of the camera is 1, if that matters, but setting it back to 15 doesn't help. The arc is at 100, but setting it to 70 doesn't help, either. Why is this happening? I hope there's a fix, because it's a very easy to spot glitch.

Thanks in advance!

Re: Camera Tilt Graphics Glitch [Re: Valdsator] #381788
08/31/11 23:03
08/31/11 23:03
Joined: Oct 2007
Posts: 5,211
İstanbul, Turkey
Quad Offline
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Quad  Offline
Senior Expert

Joined: Oct 2007
Posts: 5,211
İstanbul, Turkey
Either your cameera is inside the wall or your block/level setup has problem like intersecting blocks


3333333333
Re: Camera Tilt Graphics Glitch [Re: Quad] #381876
09/02/11 01:12
09/02/11 01:12
Joined: Mar 2009
Posts: 186
V
Valdsator Offline OP
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Valdsator  Offline OP
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V

Joined: Mar 2009
Posts: 186
Yeah, the intersecting blocks was the problem. Thanks.


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