Cool console. Is that a plugin? Where did you get it?

As for AI, there is a nice, simple tutorial on a 2D grid implementation of the A* algorithm here:
http://www.policyalmanac.org/games/aStarTutorial.htm

But in my opinion, the AI in this game should be very simple and predictable. Your current AI doesn't sound bad for a game like this.

Originally Posted By: Superku
I think you should add different gray tones on the sides of the blocks for a better depth perception.

Yeah, you really should do that. wink


Eats commas for breakfast.

Play Barony: Cursed Edition!