if you are using A8 you can use ent_seed from level.c
Code:
ent_seed (char* name, ENTITY* terrain, BMAP* mask, COLOR* color, var dist, var mode, EVENT act)
Creates a number of model or sprite entities on terrain, using a seed mask.
3D Gamestudio A8 Pro AMD FX 8350 4.00 Ghz 16GB RAM Gigabyte GeForce GTX 960 4GB