I plan to implement my own engine's collision system into GRUNTS, because I know mine works very, very well. But my system requires that the data is in a special format whereby columns of obstacles are packed into a grid. Therefore I will have to generate my own collision map for a level before I can put my code to work.

I'm sure this sounds like quite a clumsy process, but Gamestudio gives me little raw data to work with, and I know this will work quite well once I get it all plugged in.


Eats commas for breakfast.

Play Barony: Cursed Edition!