I'm working on a platformer/ jump'n'run and I simply "ignore" it. I just make sure that the game works on 20fps+ and that you can reach every platform and make every jump.
You could write a code that only allows downward movement when you've reached a certain height (f.i. starting height + 256 quants), but this would deform the jumping curve and result in different timeframes.


"Falls das Resultat nicht einfach nur dermassen gut aussieht, sollten Sie nochmal von vorn anfangen..." - Manual

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