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Re: September 2011 gameplay video
[Re: TechMuc]
#382557
09/09/11 12:40
09/09/11 12:40
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Joined: Jul 2005
Posts: 1,930 Austria
Dark_samurai
Serious User
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Serious User
Joined: Jul 2005
Posts: 1,930
Austria
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I'm also not a fan of the grafics. Add a bit more variance, otherwise players will be bored. Gameplay is good, as always 
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Re: September 2011 gameplay video
[Re: darkinferno]
#382567
09/09/11 14:01
09/09/11 14:01
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Joined: Sep 2003
Posts: 6,861 Kiel (Germany)
Superku
OP
Senior Expert
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OP
Senior Expert
Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
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Thanks again for the feedback! Level editor is planned, but probably not for the first release. Story is existent but more practical than deep. is this visual style due to lack of artwork/resources ? and if you had an artist, what visuals do you think you would employ ? As the original game and esp. its visuals take so much time, I've decided to create this spinoff. Thus a simplistic style is a must for me. If I had a lot more time, this game probably would not even exist at all and I would go with the following style (and game) instead:  I've already implemented that I can change the whole color scheme dynamically, so water levels can have a blue, boss fights a menacing red tint and so on. There will be 4+ levels that have a different look and a few bonus levels in color, but I guess that's not enough. I will see if I can come up with a different look, at least for some levels. EDIT: Yes, the levels need more enemies! Birds are next.
Last edited by Superku; 09/09/11 14:06.
"Falls das Resultat nicht einfach nur dermassen gut aussieht, sollten Sie nochmal von vorn anfangen..." - Manual Check out my new game: Pogostuck: Rage With Your Friends
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Re: September 2011 gameplay video
[Re: TechMuc]
#382583
09/09/11 18:11
09/09/11 18:11
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Joined: Apr 2008
Posts: 2,488
ratchet
Expert
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Expert
Joined: Apr 2008
Posts: 2,488
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I already said it looks lot more better than the grey without colors  Make me remember all the first Next Gen gameswhere people in industry maked all games grey or very dark to avoid taking risks ! Only keep these colored textures. For Lava you don't need thousand of laval texture, you have already one. For Water just modify it a little and put a blue color. Simple textures patterns like that are not so extravagant in terms of Work ? or i'm wrong ? Just make some variations on colors or patterns above the basic texture to make textures for next levels ! Its perfect, keep it simple !
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Re: September 2011 gameplay video
[Re: Redeemer]
#382590
09/09/11 19:28
09/09/11 19:28
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Joined: Apr 2005
Posts: 4,506 Germany
fogman
Expert
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Expert
Joined: Apr 2005
Posts: 4,506
Germany
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+1 to Redemeer´s opinion. Either change the look of superku (would be bad imo) or use more colors. Maybe you could use some sort of random skins that are picked from a palette. Or some sort of definition files which defines designated textures for every entity through ent_next. Try to enhance the look with clever coding.  It´s a great project!
no science involved
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Re: September 2011 gameplay video
[Re: fogman]
#383401
09/20/11 02:56
09/20/11 02:56
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Joined: Sep 2003
Posts: 6,861 Kiel (Germany)
Superku
OP
Senior Expert
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OP
Senior Expert
Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
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You were right, all of you. The whole game is now in color! 1st level:  6th level (new):  (right click to view in full size) Tell me what you think!
"Falls das Resultat nicht einfach nur dermassen gut aussieht, sollten Sie nochmal von vorn anfangen..." - Manual Check out my new game: Pogostuck: Rage With Your Friends
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