I'm new on shaders as well and am at the stage you are.
I used surreal shader as well to generate code:
material mat_MetalSSE{
emissive_red = 0;
emissive_green = 0;
emissive_blue = 0;
ambient_red = 201.875;
ambient_green = 201.875;
ambient_blue = 201.875;
diffuse_red = 0;
diffuse_green = 0;
diffuse_blue = 0;
specular_red = 255;
specular_green = 255;
specular_blue = 255;
alpha = 100;
albedo = 100;
power = 4.662;
}
Then I just put in the player's action: my.material = mat_MetalSSE. I can change those values and it affects the player. But in surreal editor the model has a metal effect, my model just seems to have the shader effect. (like how your model hasn't changed at all) Anyone know how to change it.
Thanks.