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3 registered members (AndrewAMD, Grant, valino),
3,361
guests, and 13
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Key:
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Re: Gamestudio 8.30.2 Public Beta
[Re: jcl]
#382761
09/12/11 14:48
09/12/11 14:48
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Joined: Sep 2009
Posts: 1,034 Budapest
Aku_Aku
Serious User
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Serious User
Joined: Sep 2009
Posts: 1,034
Budapest
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A feature from the detailed list: All postprocessing shaders now got useful default parameters in skill11..14. pp_set now automatically adapts the resolution to the first view in the chain. The new pp_add function can combine any number of postprocessing stages; this also works for multistage shaders such as the HDR shader. I ask, why? From the manual: skill1..skill20 are used for entering default properties in WED. skill21..skill40 were used by the A6 template scripts, and are otherwise free for the user. skill41..skill50 are used for shaders.
Please don't take away those skills that are still usable. Or, create a new set of skills over 100. Please careful consider my proposal, because i would like to use a lot of skills, and if the new features devour those, my project is over.  Thanks in advance.
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Re: Gamestudio 8.30.2 Public Beta
[Re: Aku_Aku]
#382762
09/12/11 14:51
09/12/11 14:51
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Joined: Oct 2007
Posts: 5,211 İstanbul, Turkey
Quad
Senior Expert
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Senior Expert
Joined: Oct 2007
Posts: 5,211
İstanbul, Turkey
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that's why you should redefine skills with names.
#define health skill4 ..
my.health = 90;
then you can change the number of skill you use anytime you want and your script would still function. If you cannot do that edit pp shader scripts to use other skills.
3333333333
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Re: Gamestudio 8.30.2 Public Beta
[Re: Aku_Aku]
#382776
09/12/11 17:45
09/12/11 17:45
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Joined: Aug 2009
Posts: 1,438 Spain
painkiller
Serious User
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Serious User
Joined: Aug 2009
Posts: 1,438
Spain
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I get empty functions called in main when I open the sounds sample, also an empty function error when pressing F11
3D Gamestudio A8 Pro AMD FX 8350 4.00 Ghz 16GB RAM Gigabyte GeForce GTX 960 4GB
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