it is, it just takes a lot of fancy math and vertex movement. a lot of work, enough where if i was lonewolfing it or working on a small team, i wouldnt want to try it, there is more important things that will take long enough as is. i'd just have a few varied ways of letting him be dismemebered and leave it at that.

id also guess if you were using a 3rd party physics engine like havok it might be doable through that in some ways, but that kinda integration would also be kinda tough to do as well.


Last edited by lostclimate; 09/16/11 08:05.