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Sargeant Rampage, 2d top down shootem up #380554
08/19/11 02:37
08/19/11 02:37
Joined: Apr 2002
Posts: 1,246
ny
jumpman Offline OP
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jumpman  Offline OP
Serious User

Joined: Apr 2002
Posts: 1,246
ny
Hello everyone!

I'm taking a mini break from my 3rd person shooter before I tackle some heavy stuff, but I couldnt help but play around in gamestudio laugh. Ive been scaling back many features of the 3rd person shooter, in order for it to eventually be done. Then Ive come to realize that I wouldnt have anything to show for my game dev career tongue So just for fun, let me try to actually finish a smaller game!

Here is a WIP of Sargeant Rampage, a 2d top down shoot em up! you control a little dude shooting stuff! The level is read from a notepad, and tiles and static objects are loaded in dynamically. Im going to work on weapons and a simple AI next.

[video:youtube]http://www.youtube.com/watch?v=Plk4714Xfrc[/video]

Re: Sargeant Rampage, 2d top down shootem up [Re: jumpman] #380567
08/19/11 08:37
08/19/11 08:37
Joined: May 2009
Posts: 5,370
Caucasus
3run Offline
Senior Expert
3run  Offline
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Joined: May 2009
Posts: 5,370
Caucasus
It looks nice, old school style. I'm looking forward for a demo laugh


Looking for free stuff?? Take a look here: http://badcom.at.ua
Support me on: https://boosty.to/3rung
Re: Sargeant Rampage, 2d top down shootem up [Re: 3run] #380591
08/19/11 13:44
08/19/11 13:44
Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
Pappenheimer Offline
Senior Expert
Pappenheimer  Offline
Senior Expert

Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
Are you still woking on your 3D project?

Re: Sargeant Rampage, 2d top down shootem up [Re: Pappenheimer] #380634
08/19/11 22:33
08/19/11 22:33
Joined: Apr 2002
Posts: 1,246
ny
jumpman Offline OP
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jumpman  Offline OP
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Joined: Apr 2002
Posts: 1,246
ny
ty 3run!

@Pappenheimer

Yes! Ive worked too long on the game to drop it. I actually work on it about 3-4 times a week outside of vacation and other business. At the moment I'm trying to integrate the cover hugging behavior into the AI. I actually have it working and will make a video about it after next week (PAX seattle!)

Re: Sargeant Rampage, 2d top down shootem up [Re: jumpman] #380636
08/19/11 22:59
08/19/11 22:59
Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
Pappenheimer Offline
Senior Expert
Pappenheimer  Offline
Senior Expert

Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
That's great to hear!
Seems that you work on several projects at once!

Re: Sargeant Rampage, 2d top down shootem up [Re: Pappenheimer] #380647
08/20/11 02:00
08/20/11 02:00
Joined: Dec 2008
Posts: 1,660
North America
Redeemer Offline
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Redeemer  Offline
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Joined: Dec 2008
Posts: 1,660
North America
Pretty nifty! Nice name, too. laugh


Eats commas for breakfast.

Play Barony: Cursed Edition!
Re: Sargeant Rampage, 2d top down shootem up [Re: Redeemer] #381507
08/29/11 00:32
08/29/11 00:32
Joined: Apr 2008
Posts: 2,488
ratchet Offline
Expert
ratchet  Offline
Expert

Joined: Apr 2008
Posts: 2,488
Great laugh !

Re: Sargeant Rampage, 2d top down shootem up [Re: ratchet] #381556
08/29/11 16:27
08/29/11 16:27
Joined: Jul 2008
Posts: 894
T
TechMuc Offline
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TechMuc  Offline
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T

Joined: Jul 2008
Posts: 894
ha i like the graphics.. really old school design wink Do you plan to integrate at least basic "physics" (e.g. destroying objects like those trees?).

The explosion should be a little bit more spectacular (at the target).

Re: Sargeant Rampage, 2d top down shootem up [Re: TechMuc] #383190
09/17/11 00:32
09/17/11 00:32
Joined: Apr 2002
Posts: 1,246
ny
jumpman Offline OP
Serious User
jumpman  Offline OP
Serious User

Joined: Apr 2002
Posts: 1,246
ny
Hey everyone, new progress on the game.

There are AI's you can fight and kill, new weapon and bullet effects, new player sprites!

Youtube Video Link!

WOO

Re: Sargeant Rampage, 2d top down shootem up [Re: jumpman] #383204
09/17/11 11:05
09/17/11 11:05
Joined: Nov 2005
Posts: 112
M
miez Offline
Member
miez  Offline
Member
M

Joined: Nov 2005
Posts: 112
Not bad, but I find it a bit too rstricting to have only shooting directions. Why not implementing a free 360 aiming?
Would give the player more mobility, and I would prefer a bit slower paced gameplay... they are not running anymore, they are flying literally. A bit more strategy...

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