You have a much more interesting collection of projects there than I do.

I haven't downloaded this, but here's some comments on a few of your projects anyway:

"AlternativeScheduler" - In the process of writing my own simple game engine in C, I also had to write my own scheduler that loops through the entity list (a doubly-linked list) and run each entity's assigned functions (the entity structure has a function pointer). What I want to know is why we can't remove functions from the scheduler when we use your code?

"WhatIsFear" - Since playing Amnesia some months ago I've always had a desire to make something like it too. grin


Eats commas for breakfast.

Play Barony: Cursed Edition!