hey everyone, thanks for taking a look!
@miez
I'm going to slow down the enemy soldiers more, i dont want them to be flying around at that speed all the time. I will however introduce an enemy that would be moving at that speed to mix things up. As far as strategy is concerned, I was looking for a bit more arcadey feel to the game, not too much thinking would be required. If the game would be slowed down, I would need to introduce some A* pathfinding for the enemies, and that would take alot of time to implement.
@superku
thank you! I'll be speeding up the player camera!
@3run
thank you! I agree about the sprites. I thought that I could just rotate the sprite like DigDug on the NES, but it just seems weird. Ill add more sprite directions.
@lostclimate, @redeemer
hmm, a predicament

. Should I add mouse support for 360 shooting? Im thinking maybe making it 8 angles of shooting. It keeps it simple for me
