Originally Posted By: Germanunkol
Use OGRE 3d and manipulate the mesh in realtime grin

This would be a load of coding though. But in the end you'd have a system that has different damage on objects every time you destroy them, plus it'll run on mac and linux^^

Sorry, have never done it with 3dgs, and can't imagine doing it either... Sure, it's possible, but it'll be much 3d work in your modeling program.


well done on the worlds most contradicting post of all time.

So what your saying is no matter what game engine the OP uses there be a alot of coding involved?

Wouldnt it be easier to just stick to what the OP knows best and going based on them posting on a 3dgs forum board im going to take a stab in the dark and say they know 3dgs better.

To make this post a little more helpful and less of a flame, is there nothing about destruction in the AUM's?

nomis.

Last edited by nomis23uk; 09/18/11 22:19.

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