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Sargeant Rampage, DEMO LINK!! :) [Re: jumpman] #385347
10/17/11 02:17
10/17/11 02:17
Joined: Apr 2002
Posts: 1,246
ny
jumpman Offline OP
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jumpman  Offline OP
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Joined: Apr 2002
Posts: 1,246
ny

Re: Sargeant Rampage, DEMO LINK!! :) [Re: jumpman] #385390
10/17/11 21:47
10/17/11 21:47
Joined: Apr 2008
Posts: 2,488
ratchet Offline
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ratchet  Offline
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Posts: 2,488
Make some more final built, it's too much alpha laugh

-Ok now the ammo is pick up by the character but where si the reload ? I had no ammo, pick ammo on the level , but it don't have recharged the gun ???
- Ennemies seems to hard to be killed : how many shots to kill them ? Why not making some respawn system : you must destroy some
system that respwan ennemy when one is dead !
- Ennemies fires too much at you : it's hard to see what is going on ?
- Similar color for bullet ennemies and player : hard again to see what is happening
- Cross hair is too sensible (perhas return o a simple system :
-> the player fires in the direction you shoot
-> if you keep pressing space the direction of the firing
weapon is locked
It's too complicated playing mouse and keys, i would prefer dual analog joystick lot more.


Keep up improving it !

Re: Sargeant Rampage, DEMO LINK!! :) [Re: ratchet] #385394
10/17/11 22:07
10/17/11 22:07
Joined: May 2009
Posts: 1,816
at my pc (duh)
darkinferno Offline
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darkinferno  Offline
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Joined: May 2009
Posts: 1,816
at my pc (duh)
ahm, well, i didnt have much fun with it, why? couldnt see what i was doing or shooting at, fix sounds simple though, limit the distance of the crosshairs to the player, meaning, let it rotate around the player, maybe also some laser sights ? i really didnt know what i was shooting at in the middle of a fight.

Technically it seems pretty solid though, also, why am i firing balls? because of the style? i really think smaller tracers would make battles less confusing.

Re: Sargeant Rampage, DEMO LINK!! :) [Re: darkinferno] #385395
10/17/11 22:28
10/17/11 22:28
Joined: Apr 2002
Posts: 1,246
ny
jumpman Offline OP
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jumpman  Offline OP
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ny
hey ratchet!

You can press 1,2,3,4 to use different weapons! What weapon where you using that you could not fire anymore?


hey darkinferno!

Where your cross hairs going off screen? What resolution are you running at? When you say a circle aroung the player, should it be a "ring" where the cursor cannot go past?

Re: Sargeant Rampage, DEMO LINK!! :) [Re: jumpman] #385397
10/17/11 22:55
10/17/11 22:55
Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
Superku Offline
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Superku  Offline
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Posts: 6,861
Kiel (Germany)
I've played it yesterday and I thought it was pretty fun. Mouse + keyboard control is nice, the crosshair is too sensitive, though.
Quote:
limit the distance of the crosshair to the player, meaning, let it rotate around the player
+1 (it does not go off the screen, it's confusing though that you can change the distance)

I think it's pretty hard to kill someone with the shotgun at close range, maybe because of the sensitive crosshair, I don't know. "No reload" is cool.


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Re: Sargeant Rampage, DEMO LINK!! :) [Re: Superku] #385399
10/17/11 22:59
10/17/11 22:59
Joined: Mar 2006
Posts: 3,538
WA, Australia
J
JibbSmart Offline
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JibbSmart  Offline
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J

Joined: Mar 2006
Posts: 3,538
WA, Australia
Quote:
the crosshair is too sensitive, though.
+1

It also felt like it was being smoothed somewhat -- that makes it difficult to be precise.

I feel like the "twin cursors" shooting you appear to have in the first video (WASD to move, cursors to shoot in the direction you press) would be more comfortable to play with than how it is now with the uber-sensitive mouse and (I think) mouse smoothing.

I died regularly, but I enjoyed the weapon variety and the allied player laugh

Jibb


Formerly known as JulzMighty.
I made KarBOOM!
Re: Sargeant Rampage, DEMO LINK!! :) [Re: jumpman] #385406
10/18/11 05:52
10/18/11 05:52
Joined: May 2009
Posts: 1,816
at my pc (duh)
darkinferno Offline
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darkinferno  Offline
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Joined: May 2009
Posts: 1,816
at my pc (duh)
Originally Posted By: jumpman
Where your cross hairs going off screen? What resolution are you running at? When you say a circle aroung the player, should it be a "ring" where the cursor cannot go past?
my crosshairs never went offscreen but as superku said, changing its distance is confusing; as others said, the aiming also felt too fast/smooth? not sure and i really do think a laser line would help but hey..

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