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6 registered members (TipmyPip, M_D, AndrewAMD, NeoDumont, alx, 1 invisible),
8,822
guests, and 8
spiders. |
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Key:
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Re: October 2011 video, Jetpack & Attack
[Re: Iglarion]
#384541
10/04/11 17:44
10/04/11 17:44
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Joined: Dec 2008
Posts: 1,218 Germany
Rackscha
Serious User
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Serious User
Joined: Dec 2008
Posts: 1,218
Germany
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Maybe instead of FuelDriven, you should work with Overheating? For the gameplay it doesnt matter, but currently the fuel refills o.O. With overhheating its more natural that the device has to cooldown and will stop working when to hot
Greetings Memnarch
MY Website with news of my projects: (for example my current Muliplayer Bomberman, GenesisPrecompiler for LiteC and TileMaster, an easy to use Tile editor) Sparetime-Development
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Re: October 2011 video, Jetpack & Attack
[Re: Rackscha]
#384555
10/04/11 20:27
10/04/11 20:27
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Joined: Apr 2007
Posts: 3,751 Canada
WretchedSid
Expert
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Expert
Joined: Apr 2007
Posts: 3,751
Canada
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I haz a question: Why is this project not on the frontpage of the Gamestudio website?!
Shitlord by trade and passion. Graphics programmer at Laminar Research. I write blog posts at feresignum.com
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Re: October 2011 video, Jetpack & Attack
[Re: WretchedSid]
#384559
10/04/11 21:21
10/04/11 21:21
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Joined: Apr 2008
Posts: 2,488
ratchet
Expert
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Expert
Joined: Apr 2008
Posts: 2,488
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Why not but after Supercan  ? Superku is lot more about gameplay and animations/particles than pure static pictures compared to SuperCan !
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Light & Shadow Update
[Re: jumpman]
#387518
11/20/11 04:24
11/20/11 04:24
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Joined: Sep 2003
Posts: 6,861 Kiel (Germany)
Superku
OP
Senior Expert
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OP
Senior Expert
Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
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About throwing light balls on enemies, how you navigate cursor target, with mouse? You control your crosshair with the cursor keys or the gamepad. Once you point to an enemy, a subtle autoaim assists your crosshair movement. It takes a little while to get used to it, though, esp. when you use the jetpack simultaneously. Maybe instead of FuelDriven, you should work with Overheating? Yes, that makes perfect sense. Update: You may have seen this shadow effect before in the other thread, but it took a lot of effort to get it work correctly and to make it a pixel shader 2.0 effect (it's now mostly model based):  (particle effects are missing) I know that the block shadows do not align correctly to the block's corners and that the penumbra used to look better when it was shader based, I guess I won't (be able to) fix that but I think it looks pretty good in motion (I will upload a video today/ tomorrow).
"Falls das Resultat nicht einfach nur dermassen gut aussieht, sollten Sie nochmal von vorn anfangen..." - Manual Check out my new game: Pogostuck: Rage With Your Friends
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Re: Light & Shadow Update
[Re: Superku]
#387524
11/20/11 10:05
11/20/11 10:05
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Joined: Nov 2011
Posts: 29
GreenDeveloper
Newbie
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Newbie
Joined: Nov 2011
Posts: 29
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Realy good work but i think better than good future  i want to ask a question; are you using a special animator for this game?
"Actually we are all Guybrush.." GreenDeveloper
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Re: Light & Shadow Update
[Re: GreenDeveloper]
#387530
11/20/11 11:25
11/20/11 11:25
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Joined: Apr 2007
Posts: 3,751 Canada
WretchedSid
Expert
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Expert
Joined: Apr 2007
Posts: 3,751
Canada
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I love it, the screen looks gorgeous!
Shitlord by trade and passion. Graphics programmer at Laminar Research. I write blog posts at feresignum.com
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Re: Light & Shadow Update
[Re: WretchedSid]
#387535
11/20/11 11:49
11/20/11 11:49
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Joined: Dec 2008
Posts: 1,218 Germany
Rackscha
Serious User
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Serious User
Joined: Dec 2008
Posts: 1,218
Germany
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@Superku: if you removed some commands from the PS to get it down to PS2, you might think about a checkbox
"Use PS3" (or whatever requirement)
With an optionmenu for this type of things you can create great effects while not a must have to run the game. Since you said that ps2+ requirements kilss a given amount of possible users.
Greets Rackscha
MY Website with news of my projects: (for example my current Muliplayer Bomberman, GenesisPrecompiler for LiteC and TileMaster, an easy to use Tile editor) Sparetime-Development
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Re: Light & Shadow Update
[Re: Rackscha]
#387542
11/20/11 12:33
11/20/11 12:33
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Joined: Apr 2007
Posts: 3,751 Canada
WretchedSid
Expert
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Expert
Joined: Apr 2007
Posts: 3,751
Canada
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He also said that it was crucial for some levels... 
Shitlord by trade and passion. Graphics programmer at Laminar Research. I write blog posts at feresignum.com
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