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Animation blending #383580
09/22/11 01:21
09/22/11 01:21
Joined: Jul 2009
Posts: 85
A
Altarius Offline OP
Junior Member
Altarius  Offline OP
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Joined: Jul 2009
Posts: 85
Hi,

Anyone know a code like this one --> http://www.opserver.de/ubb7/ubbthreads.p...=true#Post87187

for blending animation... i cant find any post about animating leg and torso seperatly... like in real game .. its possible whit 3dgs?

Re: Animation blending [Re: Altarius] #383583
09/22/11 07:05
09/22/11 07:05
Joined: Dec 2003
Posts: 1,225
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gri Offline
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gri  Offline
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Joined: Dec 2003
Posts: 1,225
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hi,

take a look at the manual.

I for myself ran in wired problems when playing an animation and add separate bonerotating.

Now I play around with "ent_animatefrom". So I do basic movement with the modelanimations.

And add detailmoving like eyes, lips from an invisible clonemodel.

Works greate so far.

regards,
maik


"Make a great game or kill it early" (Bruce Shelley, Ensemble Studios)
Re: Animation blending [Re: gri] #383673
09/23/11 15:46
09/23/11 15:46
Joined: Jul 2009
Posts: 85
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Altarius Offline OP
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Altarius  Offline OP
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Joined: Jul 2009
Posts: 85
mmmm i cant find "ent_animatefrom" in the manual =(

Cant u show me a demo exemple plz?

Re: Animation blending [Re: Altarius] #383914
09/27/11 06:38
09/27/11 06:38
Joined: Dec 2003
Posts: 1,225
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gri Offline
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gri  Offline
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ent_animatefrom(ENTITY* entity, ENTITY* source, STRING* scene, var percent, var mode)

you can find it in the online manual under "ent_animate" ...there is a Description of ent_animatefrom too. :-)


"Make a great game or kill it early" (Bruce Shelley, Ensemble Studios)
Re: Animation blending [Re: gri] #384218
09/30/11 20:23
09/30/11 20:23
Joined: Jul 2009
Posts: 85
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Altarius Offline OP
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Altarius  Offline OP
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Joined: Jul 2009
Posts: 85
ok ill found it... but we need to load 2 entity on the lvl..?

Better to make the upper body separate from the lower body at this stage...


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