ok, as a result of some really hard work from some of the shader Gods (and i say this with no sarcasm, for they've done some impressive work), we now have some shaders, the bump mapping specualr shaders in particular, that work, and we can use in our projects...
but i'm still a lil lost (ok, stop the laughter, no more jokes until i finish now)...
sometimes, the whole thing gets a lil overwhelming... i mean, the construction of realistic looking scenes...
for example...
i'm still at a loss to figure out...
(1) how to put a light source outside of a block building with a square opening, and have the light not affect the walls inside, so that someone outside of theblock building, looking in through the opening, would see a dark interior...
(2) and how, when you go inside the block building, to make the the external light, which shouldn't affect the walls inside the block, stop affecting em...
(3) and how to work around our 3dgs shadow failings... if i happen to pass inside of the shadow volume...
any help, suggestions, ideas on this would be greatly appreciated...
right now, i am looking at falling back to an older shader that didn't use dynamic lighting, but the default lightmapping for my level geometry... so i could get a realistic looking scene out of it...
... and using the latest shaders which are affected by dynamic light sources for moving models only... so that they would appear to be affected and a part of the scene.
again... any comments and/ or suggestions appreciated...
thx
--Mike