joy_force probably isn't the cause of the problem it more than likely lies somewhere else in your code.
simple test: create a level that only rotates a simple object and see if the problem continues
#include <acknex.h>
#include <default.c>
action the_player(){
while(me){
vec_to_angle(my.pan, vector(sign(joy_force.x),sign(joy_force.y),0));
wait(1);
}
}
void main(){
wait(1);
level_load(NULL);
ent_create(CUBE_MDL, vector(150, 0, 0), the_player);
}
if you still have the problem display joy_force.x and .y to determine if they're not resetting and what their values are
...
DEBUG_VAR(joy_force.x, 20);
DEBUG_VAR(joy_force.x, 20);
if these are showing there's still problems try it with a different joypad. if these aren't the problem post some more of your code as the problem is elsewhere