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Re: fragMotion - character animator [Re: slacer] #38392
02/10/05 04:07
02/10/05 04:07
Joined: Aug 2000
Posts: 7,490
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Orange Brat Offline OP

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Orange Brat  Offline OP

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Joined: Aug 2000
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No, there weren't any animations since it's just the vertex only guard model. The fact that I actually got a 3rd party app to load our format is an amazing feat worthy of a shot of 151. Any problems and/or improvements to the MDL7 aspect of the program should be made in the appropriate thread. Just look for it in their Feature Requests section.


My User Contributions master list - my initial post links are down but scroll down page to find list to active links
Re: fragMotion - character animator [Re: Orange Brat] #38393
02/10/05 08:38
02/10/05 08:38
Joined: Feb 2003
Posts: 264
Michigan,USA
alienheretic Offline
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alienheretic  Offline
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Joined: Feb 2003
Posts: 264
Michigan,USA
k heres what i did export from 3dsmax to unwrap3d format ".u3d" (keeps bones)
export from unwrap3d to milkshape format or .x both work for me
import to fragmosoft save as mdl bones and animations in tact tried with 500 frame animation of 3dsmax biped and it seems to work well for 2 diff models i had

Re: fragMotion - character animator [Re: alienheretic] #38394
02/10/05 10:32
02/10/05 10:32
Joined: Mar 2004
Posts: 31
S
sr124 Offline
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sr124  Offline
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Joined: Mar 2004
Posts: 31
Let me share some experience after get the link from Orange Brate and use it for 4 days.
0. <2M program $15 which I think it's a toy and should not impresion on day 1.
1. After use I found it is good on animation, you should use other modeling program like silo to do the model and import into this system.
2. You should set 1 vertex/bone not 2 or 3 if you want to export to 3dgs. The program will turn on auto binding soon. I push him.
3. You can create many clips sperate in fragMotion like walk run,etc
4. You can merge animate bone from other model tweek it until it is align with your new model and bind. Which mean if you get bvh file put into other program like milkshape and put some box into it, save into ms3d and merge into fragmotion. You can utilize the bvh.
5. Dave also almost complete bvh, I think 95% so you don't do above soon.
6. The animation tools have pitch/Yaw/Roll like gamespace you also can tweek bone with many options during animate and it is correct in MED.
7. If you ever load hi-resolution model with 500frames animation in Milkshape Ascii into MED. Do you think how long that you wait? I also not sure unwrap3D can export maximum mesh out into mdl. You should try may be 32K. I'm not sure.
8. I did found the programer at fragMotion work very hard and try to fix the problem very fast compare to others. Now I request Morph and Vertex number.
FYI.


Re: fragMotion - character animator [Re: sr124] #38395
02/11/05 01:30
02/11/05 01:30
Joined: Aug 2000
Posts: 7,490
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Orange Brat Offline OP

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Orange Brat  Offline OP

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I see that Biovision BVH is now up for download. I got a "biped" version from E-Motek to load but no animation. I've already let him know. Either the program doesn't like their format or I don't know what I'm doing. Motek offers tons of cheap motion capture(for commercial use...otherwise it's free) and it would be great to use them with fragMotion.

http://www.e-motek.com/entertainment/downloads/index.html


My User Contributions master list - my initial post links are down but scroll down page to find list to active links
Re: fragMotion - character animator [Re: Orange Brat] #38396
02/12/05 06:03
02/12/05 06:03
Joined: Aug 2000
Posts: 7,490
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Orange Brat Offline OP

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Orange Brat  Offline OP

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Nevermind...the BVH at Motek do work. I wasn't highlighting the correct line in one of the panels.

@jcl: You might want to forward the new MDL7 libraries if they are available to 3rd parties early. He emailed you but never received a reply. His email is admin[at]fragmosoft.com or you can post in the MDL7 thread when you find the time:

http://www.fragmosoft.com/forum/viewtopic.php?t=7


My User Contributions master list - my initial post links are down but scroll down page to find list to active links
Re: fragMotion - character animator [Re: Orange Brat] #38397
02/14/05 04:31
02/14/05 04:31
Joined: Aug 2000
Posts: 7,490
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Orange Brat Offline OP

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Orange Brat  Offline OP

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Vertex animation has been added to the MDL7 exporter and a normals bug squashed. An updated DLL will be available in the next couple of days.

http://www.fragmosoft.com/forum/viewtopic.php?t=12


My User Contributions master list - my initial post links are down but scroll down page to find list to active links
Re: fragMotion - character animator [Re: Orange Brat] #38398
02/16/05 08:34
02/16/05 08:34
Joined: Aug 2000
Posts: 7,490
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Orange Brat Offline OP

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Orange Brat  Offline OP

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Joined: Aug 2000
Posts: 7,490
An updated MDL7 dll is available. See the progress log thread from my previous post.


My User Contributions master list - my initial post links are down but scroll down page to find list to active links
Re: fragMotion - character animator [Re: Orange Brat] #38399
02/19/05 05:29
02/19/05 05:29
Joined: Aug 2000
Posts: 7,490
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Orange Brat Offline OP

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Orange Brat  Offline OP

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Joined: Aug 2000
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This is cool...an onion skin preview! See a screenshot at the link:

http://www.fragmosoft.com/forum/viewtopic.php?t=34

Also, a tutorial has been posted. I haven't had a chance to check it out, but here it is: http://binarypictureshow.com/site/staticpages/index.php?page=20050215083136858

Both 3DS and MD3(Quake 3) support is on the todo list, and there's an X dll update available(see progress log section).

Also, the vertex animation support for our MDL7 is export only, so you're not going to be able to import your preexisting animations...at least not yet. Fragmo did mention that he'd implement that if there was a call for it. It's not that big of a deal, though.


My User Contributions master list - my initial post links are down but scroll down page to find list to active links
Re: fragMotion - character animator [Re: Orange Brat] #38400
02/19/05 19:40
02/19/05 19:40
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Machinery_Frank Offline
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Machinery_Frank  Offline
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Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Onion skin? I did not get what that should be good for...


Models, Textures and Games from Dexsoft
Re: fragMotion - character animator [Re: Machinery_Frank] #38401
02/19/05 19:56
02/19/05 19:56
Joined: Oct 2004
Posts: 493
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WHURL Offline
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WHURL  Offline
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Joined: Oct 2004
Posts: 493
Onion skinning shows 'ghost' images of the animation frames preceeding and following the frame you are currently at. Very useful for creating and tweaking your animations. See an example of it at the link Orange Brat posted.


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