Originally Posted By: JibbSmart
If you are creating and destroying the same terrains, I doubt it'd be consuming more memory with each creation.
that's what I was thinking, plus the advantage of creating them dynamically would be to allow for a higher number of variances without making all the terrains depending on where the player goes.

this method of reusing and recycling them now seems somewhat redundant and you may aswell make them only once when the game is loaded?