#include <acknex.h>
#include <default.c>
//
//
void main()
{
wait(1); level_load(NULL); wait(1);
ENTITY* terr = NULL; var count=0, x;
BMAP* fake = bmap_createblack(128,128,24);
//
while(1)
{
for(x=0; x<10; x++)
{
if(!terr)
{ terr = ent_createterrain(fake, vector(1000,0,0), 128,128,5);
/*ent_clone(terr);*/ count++; }
else
{ ent_remove(terr); terr = NULL; }
}
//
draw_text("created/removed = ", 100, 100, COLOR_WHITE); draw_text(str_for_int(NULL, count), 250, 100, COLOR_WHITE);
draw_text("nexus = ", 100, 130, COLOR_WHITE); draw_text(str_for_int(NULL, nexus), 200, 130, COLOR_WHITE);
draw_text("sys_memory = ", 100, 160, COLOR_WHITE); draw_text(str_for_int(NULL, sys_memory), 250, 160, COLOR_WHITE);
wait(1);
}
}