The 2nd part of the tutorial is now up. It covers assigning vertices to bones. I think you can only assign one vertex to a bone with the current implementation in 3DGS, so keep that in mind:
Thanks Orange Brat. Did you work through these tutorials yourself? I have read them shortly and found them quite good. But until now I don't have the software to follow the instructions.
Here's good news for Wings users. I made the request and fragmo has added .wings format import to his todo list. He's also planning on 3DS import and I suggested that he test the Wings flavor of 3DS given it is a popular free program. I don't know if he'll accomodate, but I'm happy we'll be able to get something made in Wings into it one day.
He's also going to add some kind of sprite generator that I suggested. I guess he had this in an early alpha version but scrapped it. I was wanting it to save animation frames for Wintermute, but I suppose 3DGS users could use it for sprite animations based off 3D objects.
My User Contributions master list - my initial post links are down but scroll down page to find list to active links
Re: fragMotion - character animator
[Re: Orange Brat]
#38411 07/25/0506:0407/25/0506:04