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Looking for A decent shader editor for GS #384023
09/28/11 11:59
09/28/11 11:59
Joined: Dec 2006
Posts: 1,086
Queensland - Australia
Nidhogg Offline OP
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Nidhogg  Offline OP
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As the topic usggest, Has anyone seen or creating a shader program that will allow users of 3DGS to edit shader variables
like THIS PROGRAM

Thankyou

Last edited by Nidhogg; 09/28/11 12:41. Reason: Changed video link

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Re: Looking for A decent shader editor for GS [Re: Nidhogg] #384026
09/28/11 13:18
09/28/11 13:18
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Hummel Offline
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Nope, not as far as I know.

Re: Looking for A decent shader editor for GS [Re: Hummel] #384069
09/28/11 21:23
09/28/11 21:23
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Nidhogg Offline OP
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That's sad, I might have a crack at programming one myself. Might take me a while though. I reckon a shader utility would be so usefull to us.


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Re: Looking for A decent shader editor for GS [Re: Nidhogg] #384070
09/28/11 21:27
09/28/11 21:27
Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
Superku Offline
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As there's an AUTORELOAD flag for materials, I think it's pretty convenient to edit shader(s/ variables) in SED.


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Re: Looking for A decent shader editor for GS [Re: Superku] #384072
09/28/11 22:00
09/28/11 22:00
Joined: Dec 2006
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Nidhogg Offline OP
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True but then you have to run SED to see how they look in your project.
The way I am suggesting will allow realtime viewing so it will save the hassle of editing materials and shaders manually which can be a pain after a while.

If you get my meaning.


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Re: Looking for A decent shader editor for GS [Re: Nidhogg] #384075
09/28/11 22:20
09/28/11 22:20
Joined: Sep 2003
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Kiel (Germany)
Superku Offline
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Yes, ok.

Originally Posted By: Nidhogg
programming one myself


Please go ahead! wink


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Re: Looking for A decent shader editor for GS [Re: Superku] #384083
09/29/11 00:32
09/29/11 00:32
Joined: Dec 2006
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Queensland - Australia
Nidhogg Offline OP
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I'll give it my best shot!


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Re: Looking for A decent shader editor for GS [Re: Nidhogg] #384097
09/29/11 09:50
09/29/11 09:50
Joined: Jun 2006
Posts: 379
Flevoland, 5 meters under wate...
Roel Offline
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Flevoland, 5 meters under wate...
Would be really cool if you succeed with it!

I remember some software called SMEE: surreal material effect editor.
However, it was in the A6 days and I couldn't find it after a quick search.


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