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Re: fragMotion - character animator [Re: WHURL] #38402
02/19/05 21:36
02/19/05 21:36
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Machinery_Frank Offline
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Potsdam, Brandenburg, Germany
Thanks for clearing that. I would like to see that in action. That sounds good.


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Re: fragMotion - character animator [Re: Machinery_Frank] #38403
02/22/05 08:27
02/22/05 08:27
Joined: Aug 2000
Posts: 7,490
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Orange Brat Offline OP

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The 2nd part of the tutorial is now up. It covers assigning vertices to bones. I think you can only assign one vertex to a bone with the current implementation in 3DGS, so keep that in mind:

http://binarypictureshow.com/site/staticpages/index.php?page=20050220201625232

Tutorial part 1 can be found here. It covers bone creation and placement: http://binarypictureshow.com/site/staticpages/index.php?page=20050215083136858

A 3rd part is on the way and will cover animation.


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Re: fragMotion - character animator [Re: Orange Brat] #38404
02/22/05 16:28
02/22/05 16:28
Joined: Jan 2004
Posts: 2,062
Hamburg, Germany
slacer Offline
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Sorry, but you ment one bone per vertext - not the other way

Re: fragMotion - character animator [Re: slacer] #38405
03/01/05 12:13
03/01/05 12:13
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Orange Brat Offline OP

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There is now an exporter for MDL3, MDL4, and MDL5: http://www.fragmosoft.com/fragMOTION/FileTypeMDL5.zip

There's also a new CHM help file: http://www.fragmosoft.com/fragMOTION/fragmotion_help.zip

All three tutorials are complete. They'll be updated as new features get implemented:

Part 1...creating bones: http://binarypictureshow.com/site/staticpages/index.php?page=20050215083136858

Part 2...assigning vertices: http://binarypictureshow.com/site/staticpages/index.php?page=20050220201625232

Part 3...animation: http://binarypictureshow.com/site/staticpages/index.php?page=20050227232746414


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Re: fragMotion - character animator [Re: Orange Brat] #38406
03/01/05 17:54
03/01/05 17:54
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Machinery_Frank Offline
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Thanks Orange Brat. Did you work through these tutorials yourself? I have read them shortly and found them quite good. But until now I don't have the software to follow the instructions.


Models, Textures and Games from Dexsoft
Re: fragMotion - character animator [Re: Machinery_Frank] #38407
03/01/05 19:28
03/01/05 19:28
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Orange Brat Offline OP

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I haven't had time to actually get hands on, but I've gone though them.


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Re: fragMotion - character animator [Re: Orange Brat] #38408
06/23/05 05:14
06/23/05 05:14
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Orange Brat Offline OP

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MDL7 update

Quote:


The update fixes problems with uv coords being out of range. Characters with many vertices will also export faster.

http://www.fragmosoft.com/fragMOTION/FileTypeMDL7.zip






My User Contributions master list - my initial post links are down but scroll down page to find list to active links
Re: fragMotion - character animator [Re: Orange Brat] #38409
06/23/05 22:55
06/23/05 22:55
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Orange Brat Offline OP

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Another quickie update:

Quote:


Loading MDL7 files will now preserve frame names by creating separate animation sequences: http://www.fragmosoft.com/fragMOTION/FileTypeMDL7.zip






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Re: fragMotion - character animator [Re: Orange Brat] #38410
07/25/05 00:31
07/25/05 00:31
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Orange Brat Offline OP

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Here's good news for Wings users. I made the request and fragmo has added .wings format import to his todo list. He's also planning on 3DS import and I suggested that he test the Wings flavor of 3DS given it is a popular free program. I don't know if he'll accomodate, but I'm happy we'll be able to get something made in Wings into it one day.

He's also going to add some kind of sprite generator that I suggested. I guess he had this in an early alpha version but scrapped it. I was wanting it to save animation frames for Wintermute, but I suppose 3DGS users could use it for sprite animations based off 3D objects.


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Re: fragMotion - character animator [Re: Orange Brat] #38411
07/25/05 06:04
07/25/05 06:04
Joined: Aug 2002
Posts: 906
the future
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nuclear_winter Offline
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Thats good news Orange! With your influence and Fragmo's dedication, the program is getting really good.

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