Tested on one of older computers that was crashing at game startup with -diag:
Code:
Log of A8 Engine 8.20.0 run at Fri Sep 30 10:38:09 2011
User on Windows NT/2000/XP version 5.1 Build 2600
Options -diag
App: E:\test\1dotT-1.0.1\main.exe in E:\test\1dotT-1.0.1\
Author: Free Version

MM mixer opened
DSOUND device opened
DI interface opened
Start Window opened(c) Conitec - www.3dgamestudio.com
A8 Engine - Free Edition V8.20.0 - Apr 17 2011

Mouse found
Realtek AC97 Audio opened
Intel(R) 82845G/GL/GE/PE/GV Graphics Controller old device 13f9 detected
3D Device is not DirectX 9 compatible!
D3D device Intel(R) 82845G/GL/GE/PE/GV Graphics Controller 13f9 selected.
Compiling _MAIN.C - [Esc] to abort............
Running _MAIN.C.
Main started at 2.611
D3D_Init Window: 800x600 -> Window: 1x800x600x32
Video memory found: 41 MB
D3D_Resize Window: 716x537 -> Window: 1x716x537x32
def_startup started
Main loop at 3.217....
1st frame with 41 MB at 3.220
LevelInit at 3.244
25 entities 0 cameras 1 lights 0 sounds 0 paths
 5 lmaps 4 textures 145 meshes 6317 faces...ok
LevelReady at 3.722

So, indeed, a bit outside the range of supported hardware.
Is there a way to make these run with A8 engine, or separate distribution of earlier (I'm certain that A5 and A6 projects did run good on similar specs) engine version is needed?


Unfortunately, I've not worked with 3dGS for a while now, but it was fun