I am already aware you can adjust the X and Y, but Im not going to go there.

Because with the needs I have, these vertices may be getting moved by
500,000 quants or more from their origin, and I think thats getting pretty ugly.
And then there is the huge numbers involved in the mathematics, then we are just
asking for trouble in trying to keep the vertices aligned along the edges of
of neighbouring terrains...

Just too many things to go wrong doing it that way...

[EDIT] BTW, Im not using any chunking or LOD...



Last edited by EvilSOB; 09/30/11 17:16. Reason: BTW

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