Oh great
The cartoon outline brings a lot !
My personnal taste :
- But i find it little bit too large when you are near an ennemy, perhaps you could try to make it smaller ?
- have some brighter indoor levels
- perhaps some indoor levels containing some outdoor portions ? like Demon soul's like levels :
- Bring colored ennemies like green fat bad zombies
[img]
http://ps3media.ign.com/ps3/image/article/989/989365/demons-souls-20090602100028295.jpg[/img]
What do you use for pathfinding ?
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I tested the demo two times, i stop , i'm really borred !
Sorry to be so crude, but when a games makes me upset i just say it !
In graphic area the level combined with toon shader i find it gorgeous.
Now the bad things :
- The displayed text at beginning of the mission : in 1600*1200 i can't read anything, and the font that is used really don't help in teh contrary !
- We start on standing position, i died and strangely i was in crouch (or land on floor) position ??
- when i restarted the game on crouch position, there was now camera walking movements , not in standing positions ??
- The sword attacks are really strange : if i strike and stop attacking, the sword don't come to it's initial position like we had no weapon ??
- The fisrt ennemy on second room , is too low on floor, and it attacks too mush fast , lot of attacks and you can onlu place one or two attacks and you are dead : i stopped the demo
the second time, i was borred really !
(Just watch at some oblivion videos to see the rate attack of ennemies)
- When attacked by an ennemy, we can't attack caus when we take damage, we can't try to ignore the pain and keep striking like in reality ??
Well there are the main problems i found in the gameplay,
i would prefer Oblivion gameplay, with ennemies doing some Strike, some times a little combo, but they do pauses to
regain some energy, and then you can strike.
You could put a shield also ?
Keep it up !