I'm using a sprite to have a muzzleflash appear when a gun is fired. This sprite also has a lightrange of 150, to make it that gunfire actually affects lighting around the area (to make it pretty, of course!). My problem is that the muzzleflash sprite is affected by light, no matter what I do. This results in the sprite being brighter if I'm moving forward, because of the lightrange. I tried using UNLIT but that didn't have very good results at all. What flag should I set, or what setting should I change to make the sprite fullbright?

Thank you!