CHANGE LOG:
version 0.9.5
-added Wavefront OBJ importer/exporter
-added Alias FBX importer
-added Softimage XSI importer (mesh only)
-update MS3D importer/exporter to work with Milkshape 1.8.0+
-added tool to display information about each bone
-fixed bug in 3D Gamestudio MDL7 import/export where models using multiple materials were saved incorrectly-added functions in the keyframe editor to split and append animations
-improved handling of imported files that contain more than 4 weights per vertex
-added vec2Lib and vec3Lib to LUA plugin to manipulate vectors in script
-added ability to modify key values in local or world space with key scripts
-unchecking groups in the export selected dialog now stops the associated mesh from exporting
-added options to animation tools to change keys before and after the current frame
-added ability to enable/disable key lists
-improved animation merging
-added batch file conversion
-added ability to use a license file
-added split bone tool
-added split edges tool
-added ability to save selections
-added timer objects
-added ability to show tool tips from script
http://www.fragmosoft.com/fragMOTION/download/index.phpThere are several key features that didn't make it into this release, namely FBX export and Torque support. Inverse kinematic anchoring is not fully supported either, although it does work in some cases.
dave