Call it nit-picking if you want. You contradicted yourself, and I pointed that out, but I'm glad you didn't take it harshly (and I'd be surprised if you did, given how well-known your attitudes are on this forum laugh ).

If you don't care to discuss it, then fine (edit: you have done so far as you defend your position and acknowledge Error014's clarification, and that makes sense to me, but other points appear to be ignored). I just thought lostclimate brought up an interesting discussion topic when he said "what makes those games and not movies with a choice here or there".

There's other stuff in this thread we can talk about, like:
Quote:
in the end i am sure some here will disagree with me while others may agree. and frankly, i dont care either way. all i know is that a game needs to be played, not watched or toyed with. voxels MAY be the future of gaming technology, but definetely not teh future of gameplay or game design. similar to the fact that good CGI dies not make a good movie...
Why'd you have to go and bring voxels into this? Technology and design go hand-in-hand. Voxels are a powerful technology that are more than just the "future", they're the present, and they change the way game designers are limited. Sure, limitations are great for games -- necessary, for games to be fun beyond their own novelty -- but limitations aren't good for designers. The designers should be designing the limits.

Last edited by JibbSmart; 10/01/11 03:25.

Formerly known as JulzMighty.
I made KarBOOM!