Originally Posted By: Roel
you could give it's own material
Set it with full ambient, 0 diffuse and 0 specular.

Might mot be the best option, but you can tweak it to your own needs

This worked nicely, as it's not affected by it's own light anymore, but it's still affected by the static shadows in the level, which is a bit odd for a muzzleflash. tongue Is there a way to tell an entity to not get darker when it enters a shadow? If not, I'm happy with this result, so it's not too big of a deal.

Thank you!