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Re: Fullbright Sprites [Re: Superku] #384281
10/01/11 18:03
10/01/11 18:03
Joined: Mar 2009
Posts: 186
V
Valdsator Offline OP
Member
Valdsator  Offline OP
Member
V

Joined: Mar 2009
Posts: 186
Alright. I set the entity's ambient to 100, made a material with full 255 ambient, 0 diffuse, and 0 specular, and then set the flags to UNLIT.
By combining these, the entity is now not affected by light, nor any shadows.

Yay teamwork! Thank you everyone. :]

Re: Fullbright Sprites [Re: Valdsator] #384286
10/01/11 18:51
10/01/11 18:51
Joined: May 2009
Posts: 5,377
Caucasus
3run Offline
Senior Expert
3run  Offline
Senior Expert

Joined: May 2009
Posts: 5,377
Caucasus
you are welcome mate laugh


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