Yep, after trying Dynamesh in Zbrush or Clay Live tool on 3D Coat, these tools allow you to hav a constant tirangle definition when you push/pull the surface or Voxels.
But well, they are for making the general shape before going in detail.
I went back to Sculptris and really i find it's the fastest tool
compared to others to make quickly a base mesh and also detail at same time.
And the tool to reduce the polygons on surface is amazingly usefull
![laugh laugh](/ubb7/images/graemlins/default_dark/laugh.gif)
Yes Sculptris really rules, and my actual workflow is lot more
Sculptris -> 3D coat for now. And i don't target ultra realistic world or characters also.
Zbrush knew they had to buy Sculptris before it would grow and become a serious challenger.