Yep, after trying Dynamesh in Zbrush or Clay Live tool on 3D Coat, these tools allow you to hav a constant tirangle definition when you push/pull the surface or Voxels.
But well, they are for making the general shape before going in detail.

I went back to Sculptris and really i find it's the fastest tool
compared to others to make quickly a base mesh and also detail at same time.
And the tool to reduce the polygons on surface is amazingly usefull laugh

Yes Sculptris really rules, and my actual workflow is lot more
Sculptris -> 3D coat for now. And i don't target ultra realistic world or characters also.

Zbrush knew they had to buy Sculptris before it would grow and become a serious challenger.