hey everyone thanks for taking a look! The effect im looking for is very simple cloth noise/movement when the wind is blowing. The vertices are moving slightly to simulate cloth in the wind.

The tricky part however is that the character models are made with bones, which cannot be combined with vertex animation, so that rules out animating the mesh as suggested by Barth_the_13th.

Ent_purge, unless I am doing it wrong, didnt seem to reset the mesh. I ran the vertex movement script until the model looked wrinkly enough. turned the camera away so that no part of it was in view, ent_purged on keystroke, returned to look at the model and the model held the same vertex displacement.