OK, so ent-purge was a bust. Sounds like you tested it sufficiently to me.

Next idea... NO idea on memory usage or effect on bones/animation ...
Code:
// lite_c
ent_morph(player, player.type);

// c_script (or my ATTEMPTS s CScript anyway)
ent_morph(player, str_for_entfile(NULL, player));
or
STRING* temp_name = str_create("#256");
str_for_entfile(temp_name, player));
ent_morph(player, temp_name);




"There is no fate but what WE make." - CEO Cyberdyne Systems Corp.
A8.30.5 Commercial