#include <default.c>
#define PRAGMA_PATH "%EXE_DIR%\templates\models";
void main() {
d3d_lines = 3; level_load("");
vec_set(camera.x, vector(-88,-157, 47));
vec_set(camera.pan, vector(60, -17, 0));
you = ent_create("sf_alien.mdl", nullvector, NULL);
wait(1);
while (you.skill1 < 20)
{
c_updatehull(you, (you.frame = you.skill1++));
wait(-.1);
}
you.skill1 = 0;
while (you.skill1 < 20)
{
you.frame = you.skill1++;
you.eflags |= FAT | NARROW;
vec_set(you.min_x, vec_for_min(you.min_x, you));
vec_set(you.max_x, vec_for_max(you.max_x, you));
wait(-.1);
}
}