Hi guys,
i was playing a bit with Microsofts kinect and wrote a DLL library that provides me X,Y,Z positions of the joints to the the 3DGS. So far so good. Now i d like to use this points somehow to control, in realtime, a model in the 3DGS engine. the problem is i dont know how to get from joint positions to angles for bone rotation angles.If someone has an idea please let me know it.

thanks in advance