Hi guys,
i was playing a bit with Microsofts kinect and wrote a DLL library that provides me X,Y,Z positions of the joints to the the 3DGS. So far so good. Now i d like to use this points somehow to control, in realtime, a model in the 3DGS engine. the problem is i dont know how to get from joint positions to angles for bone rotation angles.If someone has an idea please let me know it. laugh

thanks in advance

Last edited by pjotr987; 10/11/11 10:41.