After trying some movement systems, finally I ended using PhysX and PH_RIGID with PH_CAPSULE. You have nice collisions, and thanks to the capsule shape you can walk up steps. You don't even have to create your gravity system, just check when the player is on the ground and then being able to move using addvelcentral. If you want to check it out, my code is on AUM 101

Last edited by painkiller; 10/10/11 09:28.

3D Gamestudio A8 Pro
AMD FX 8350 4.00 Ghz
16GB RAM
Gigabyte GeForce GTX 960 4GB