Hello everybody,
Ive been struggling with this problem the whole evening!
Hopefully someone knows better about vectors and the whole stuff around it!
I'm using the camera view, that is about 1000 quants above the "playing area" with a tilt of -60°.
Now I have a player down there, which I want to move with the help of mouse clicks on blocks (the ground).
I dont know how to manage it! I tried several things with c_trace, vec_for_screen, rel_for_screen,
mouse_pos3d, mouse_dir3d, etc... but nothing will work correctly!
My idea was the following:
youre sending an (invisible) entity directly from the camera view to the ground and
let it stop when arrived at the bottom! Then let the player move to this entity and delete the entity...
Is the idea behind it okay? How can I realize it?
Greetings,
Tino
Last edited by dice; 10/13/11 13:52.