Stencil shadows with high poly models are really slow, and even more slow if that model is an open mesh. Create a version of the model that is a closed mesh with lower polycount, then use my.shadow=myshadowentity; (search for shadow in the manual, you can find an example there).


3D Gamestudio A8 Pro
AMD FX 8350 4.00 Ghz
16GB RAM
Gigabyte GeForce GTX 960 4GB