ENTITY* panel_ent = {
type = "test_panel.mdl";
view = camera;
flags = SHOW;
layer = 14;
pan = 35; tilt = 15; roll = -10;
}
var panel_distance[2] = {200,200};
var panel_distance_y[2] = {0,0};
function handle_panels_startup() {
VECTOR temp;
while(1)
{
temp.x = 20 * screen_size.x/800;
temp.y = (20 + panel_distance_y[1]) * screen_size.y/600;
temp.z = panel_distance[1];
rel_for_screen(temp.x,camera);
vec_set(panel_ent.x,temp.x);
wait(1);
}
}