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ZorroGPT
by OptimusPrime. 08/15/26 23:39
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3 registered members (Martin_HH, VoroneTZ, 1 invisible),
11,439
guests, and 3
spiders. |
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Key:
Admin,
Global Mod,
Mod
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Re: Sargeant Rampage, 2d top down shootem up
[Re: Joozey]
#385238
10/15/11 05:46
10/15/11 05:46
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Joined: Apr 2002
Posts: 1,246 ny
jumpman
OP
Serious User
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OP
Serious User
Joined: Apr 2002
Posts: 1,246
ny
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hello everyone! here is a longplay of a big test level in SR! Changes: Mouse control! You can shoot in between the cardinal directions! New weapons! New ammo pickups! Health Packs! New sound effects! YEA!! http://youtu.be/vmWDRlbS6aQ
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Re: Sargeant Rampage, 2d top down shootem up
[Re: lostclimate]
#385244
10/15/11 09:14
10/15/11 09:14
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Joined: Apr 2008
Posts: 2,488
ratchet
Expert
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Expert
Joined: Apr 2008
Posts: 2,488
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Great ! Like a mix of Space ship shooter and Top Down shooter ! What do you use for sprites ? Panels or 3D textured Plane , it seems to be 3D characters and BPS no ? For ennemy AI and navigation do you use some special algorithm like A Pthfinding ?
Last edited by ratchet; 10/15/11 09:19.
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Re: Sargeant Rampage, 2d top down shootem up
[Re: ratchet]
#385246
10/15/11 10:08
10/15/11 10:08
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Joined: Nov 2002
Posts: 913 Berlin, Germany
SchokoKeks
User
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User
Joined: Nov 2002
Posts: 913
Berlin, Germany
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Really liked the video! The great effects make the shooting really rewarding. I'd really like to know more about the AI too. I know you wrote that it's a testlevel, but you should make the ammunition for the more effective weapons much more scarce. And since the gameplay seems to be based on weapon handling, you should try to get a lot more different weapons into the game, grenades, rocket launcher, time bombs, sniper (immediate hit), homing missiles, flamethrower.. maybe even (phewphew) lazer weapons? Just a few ideas that came to my mind. Btw, cooperative multiplayer would fit this game well 
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Re: Sargeant Rampage, 2d top down shootem up
[Re: SchokoKeks]
#385261
10/15/11 14:20
10/15/11 14:20
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Joined: May 2009
Posts: 5,377 Caucasus
3run
Senior Expert
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Senior Expert
Joined: May 2009
Posts: 5,377
Caucasus
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Looks much more flexible (aiming) and dynamic! Waiting to play it dude! Plus, I'll be really grateful, if you could make a tutorial (or explain) how you've made AI. Could I send you a PM, so you could explain in few sentences how you've made state machine? edit: I love death sounds
Last edited by 3run; 10/15/11 14:25.
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Re: Sargeant Rampage, 2d top down shootem up
[Re: 3run]
#385276
10/15/11 18:46
10/15/11 18:46
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Joined: Jun 2006
Posts: 2,640 Earth
Germanunkol
Expert
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Expert
Joined: Jun 2006
Posts: 2,640
Earth
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Great work, looks like a very fun game already.
The gun you use first and the one you use at 02:49 are using the same effects still, I think the one at 02:49 could use a thinner line as an effect...
~"I never let school interfere with my education"~ -Mark Twain
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Re: Sargeant Rampage, 2d top down shootem up
[Re: Germanunkol]
#385327
10/16/11 20:23
10/16/11 20:23
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Joined: Apr 2002
Posts: 1,246 ny
jumpman
OP
Serious User
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OP
Serious User
Joined: Apr 2002
Posts: 1,246
ny
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Hey everyone! thanks for taking a look! The AI is incredibly simple, there is no pathfinding solutions other than "if I see a wall in front of me, move randomly away and try again"  In the meantime here is a gift to all of you who took time to see my game: AN ALPHA DEMO LINK!!!!!! http://sergeantrampage.wikispaces.com/Current+BuildDownload the current build of the game and go nuts. If you have the time, I would greatly appreciate a PM here with your comments/critiques/bugs. I have a bunch of bugs and critiques already and are working on them, but let me know anyway!
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Re: Sargeant Rampage, 2d top down shootem up
[Re: jumpman]
#385332
10/16/11 21:41
10/16/11 21:41
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Joined: Apr 2008
Posts: 2,488
ratchet
Expert
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Expert
Joined: Apr 2008
Posts: 2,488
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I tried the demo, runs smooth ! Only probel there is no enought ammo , and when player pass over ammo icon , nothing happens, ammo is not recharged. You should let your game be fun and not worry player about how many ammo it remains : perhaps lot lot more ammo, and some ammo packs in the level that would recharge alos a LOT ! Another suggestion , even for a demo : a BIG Panel with a button : "REPLAY LEVEL" This is borring 3DGS Games demos where you dy and have to quit the game to restart  ! Arrow keys to play , why not ? Moer varied ennemies, and some shooting less, caus actually they shoot fast and a lot like the player. Make them less powerfull ! Or they could shoot as fast , but only some seconds before recharging ! Perhaps keep that for the bosses. The game is great , keep it up ! It is on IndieDB site ?
Last edited by ratchet; 10/16/11 21:42.
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