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webGL
by Ezzett. 11/27/25 23:22
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3 registered members (AndrewAMD, Quad, TipmyPip),
11,426
guests, and 3
spiders. |
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Key:
Admin,
Global Mod,
Mod
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Re: What are you working on?
[Re: ratchet]
#385328
10/16/11 20:52
10/16/11 20:52
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Joined: Apr 2008
Posts: 2,488
ratchet
OP
Expert
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OP
Expert
Joined: Apr 2008
Posts: 2,488
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Cartoon soldier (somechat team fortress 2 inspiration) ! A8 Fun Third person shooter project. Model done , next step : retopology !   Another class : I think i'll have to make the mouth of the models more discret kinda like Battlefield Heroes ! 
Last edited by ratchet; 10/17/11 22:34.
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Re: What are you working on?
[Re: ratchet]
#385401
10/18/11 00:40
10/18/11 00:40
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Joined: Sep 2003
Posts: 6,861 Kiel (Germany)
Superku
Senior Expert
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Senior Expert
Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
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Last night I've had an idea for a very simple hitzone system (there's not much to see on the screenshot, I know):  It supports an almost unlimited number of hitzones per model, it's very precise, it supports animated actors, it does not use any additional models (unlike my previous hitbox solution) or bones, and it doesn't even use c_trace, woot!
"Falls das Resultat nicht einfach nur dermassen gut aussieht, sollten Sie nochmal von vorn anfangen..." - Manual Check out my new game: Pogostuck: Rage With Your Friends
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